Inventory of all AI curriculum materials

AI in Informatics for Grade 1
- 01 Perception and learning (Ju and Pi robots introduce themselves)
- 02 What is and what is not AI (Robots in the Museum)
- 03 Machine Learning (How robots brush their teeth)
- 04 Data (Robots with their heads in the clouds)
- 05 Learning from examples (Robots at the cat show)
- 06 Learning from Experience (Robot Adventures in the Maze)
- 07 Bias in computer vision (Ju on purchase)
- 08 Big Language Models (Pi in the universe of words)
- 09 Ambient intelligence (Robots have pets)

AI in Informatics for Grade 2 - Cards
Data package
- Big Data
- Dataset (general)
- Data interpretation
- Data visualization
Machine Learning Package
- Dataset
- Machine learning with a teacher
- Bias
- Reinforced machine learning
Ethics of Artificial Intelligence Package
- Ethics in decision-making
- Ethical design of AI applications
AI in Informatics for Grade 2 - Cards
Data package
- Big Data
- Dataset (general)
- Data interpretation
- Data visualization
Machine Learning Package
- Dataset
- Machine learning with a teacher
- Bias
- Reinforced machine learning
Ethics of Artificial Intelligence Package
- Ethics in decision-making
- Ethical design of AI applications


AI in Informatics for Grade 1 - Interactive story William & Meriwether
- 01 Machine Learning with Teacher
- 02 Data and data acquisition equipment
- 03 Bias

AI in Informatics for Secondary School - Machine Learning for Kids
A hands-on, project-based textbook to help kids understand what it is and how machine learning works. It contains 13 projects in which children will practice machine learning models and directly try them out on the Scratch programming platform.
AI in Informatics for Grade 2 and Secondary School - Machine Learning for Kids
A hands-on, project-based textbook to help kids understand what it is and how machine learning works. It contains 13 projects in which children will practice machine learning models and directly try them out on the Scratch programming platform.


AI and the development of digital competence
Projects
- Prompting Basics - Hackathon for creating rules for using AI in school
- Configuring AI assistants - Hackaton for improving learning
- AI tools in Canva - A More Beautiful School
Media education
- 01 Recommender systems on social networks
- 02 Micro-targeting and darkposting
- 03 The impact of generative AI on propaganda
- 04 Machine Emotion Recognition
- 05 Synthetic reality
- 06 Deepnudes
- 07 Verifying information with AI
- 08 Cybersecurity
Branch methodologies
- History I
- History II
- Natural History I
- Geography I
- Geography II
- Czech language
- English I
- English II
- English III
- English IV
- Mathematics I
- Music education I
- Music education II
- Art education I
- Art education II
- Religion