Artificial Intelligence Curriculum for Primary and Secondary Schools

AI for Developing Digital Competence

Social Studies V

Synthetic Reality (Deepfakes)

Synthetic reality (deepfakes)

This lesson focuses on advanced digital manipulation using artificial intelligence. While the use of these technologies brings many benefits, it also raises important questions. The ability to create convincing computer-generated synthetic media — such as text, images, video, or sound — casts new light on concepts like trust, truth, and objectivity. The entire topic is presented through the theme of synthetic influencers.

Lesson Overview

Lesson Length

45-90 minutes

Recommended Age

Children aged 13-20

Building Blocks

Synthetic reality, deepfakes.

Tools

Teacher: Projection equipment, presentation, internet access.
Students: Worksheets and writing supplies.

What Are the Students Learning?

Generative artificial intelligence is fundamentally changing the way digital manipulation is done. Synthetic reality is a space in which it is very difficult to distinguish what was created by humans and what by a computer.

Why Are They Learning This?

They critically assess the content offered to them in the online space.

How Do We Know They Have Learned It?

They will describe the positives and negatives of synthetic reality.

Bloom's Taxonomy

Remembering: Students will explain the terms synthetic reality and deepfake.
Analyzing: They analyze the ethical dilemmas and social impacts of AI influencers.

Digital Competence

Facilitating Learners' Digital Competence.

Five Big Ideas

5-B-II AI & Culture (Trust and Responsibility).

Teaching material

Version: 05
Number of recorded pilot tests: 04
Last update: 01/25

Author: Eva Nečasová
Methodological consultant: Tomáš Titěra
Methodological guarantors: Martin Volný, Petr Vraný, Pavel Žalský
Expert guarantors: Pavel Kordík, Tomáš Mlynář
Language proofreading: Marcela Wimmerová