Artificial intelligence curriculum for primary and secondary schools
In this lesson, we focus on advanced digital manipulation using artificial intelligence. The use of these technologies brings many positives, but also questions. The ability to create persuasive, computer-generated synthetic media such as text, images, videos, or audio sheds new light on concepts such as trust, truth, and objectivity. We illustrate the whole issue with the topic of synthetic influencers.
45-90 minutes
8. and 9. primary school grades and secondary school grades
Synthetic reality, deepfakes
Educator: projection equipment, presentation, access to internet.
Students: Worksheets and writing utensils.
Generative artificial intelligence is fundamentally changing the way digital is manipulated.
Synthetic reality is a space in which it is very difficult to discern what has been created by humans and what has been created by computers.
They critically evaluate the content offered to them in the online space.
They will describe the positives and negatives of synthetic reality.
RVP Outcomes - Informatics
I-9-4-05 can direct his/her activities to minimize the risk of data loss or misuse;
RVP Outcomes - Education for Citizenship
VO-9-1-03 takes a critical approach to media information, expresses his/her attitude towards the effect of propaganda and advertising on public opinion and people's behaviour
RVP Outcomes G - Computer Science and Information and Communication Technology
It organises data efficiently and protects it against damage or misuse.
RVP Outcomes G - Civic and social science foundation
Explains the nature of some contemporary social problems and describes the possible effects of socially pathological behaviour on individuals and society.
Memorization: Students will explain the concepts of synthetic reality and deepfake.
Analysis: They will analyze the ethical dilemmas and social impacts of AI influencers.
Contribution and development
5-B-II AI and culture (trust and accountability)