Artificial intelligence curriculum for primary and secondary schools
Reinforcement learning is a method by which a program learns to make correct decisions by trial and error. It tries different strategies and finds out which of them yields the best result. In the lesson, students first work with a decision tree and then train the program to play the Hexapawn game.
45 minutes
2. primary school level and multi-year grammar schools
Teacher: Projection equipment, presentation.
Students: Computer, laptop or tablet (but not with Android OS) for each student or group, worksheets.
Reinforced learning
Reinforcement learning is a type of machine learning where machines learn by trial and error.
They develop analytical thinking skills and understanding of decision-making processes in games.
It will explain how computers can use machine learning algorithms to adjust their strategies.
Information Systems
I-9-3-04 will test the record itself and will then evaluate its functionality or suggest modifications.
Understanding: Students understand the decision-making processes of a machine learning algorithm in a simple game.
Application: Students apply their understanding of the algorithm to play a simple game.
Analysis: They analyze a game strategy.
Information and communication
3-A-VI learning from experience