Artificial intelligence curriculum for primary and secondary schools

AI and the development of digital comptence

Geography 01

Smart technology in agriculture
Smart Farming Simulator (SFM) board game

Smart technologies in agriculture

The aim of this activity is to introduce students to the role of smart technologies (often based on artificial intelligence) in agriculture. Today (and increasingly in the future), these technologies allow us to move towards greener agriculture. At the same time, they are also more demanding on resources such as electricity. Beyond the topic of smart technologies, students also learn about types of soil and crops that are suitable to grow on them, along with their properties.

This lesson is based on an activity in which students play the Smart Farming Simulator (SFM) board game. Please print all parts before the lesson.

Information about lessons

Subsidies

90 minutes

Vintages or preconceptions

2nd grade elementary schools

Aids

Educator: projection device, presentation to project
For each group of pupils (4 children):
1× dice
1× land map
4× info sheet (for each)
2× set of crop cards
2× set of technology cards
4× ledger

What pupils learn

Smart technologies can contribute to greener farming.
Different crops require different cultivation methods.

Why is it taught

By understanding the positives of using smart technologies in agriculture, they are thinking more comprehensively about a sustainable future.

How do we know if they've learned

They will give examples of the use of smart technologies in agriculture.
They will list the types of soils in the Czech Republic.

RVP Outcomes - Geography

Z-9-2-03 distinguishes and compares the components and elements of the natural sphere, their interrelationship and conditioning, recognizes, names and classifies the shapes of the Earth's surface

Bloom's taxonomy

Memorization: Students will list soil types and ways to use smart technology in agriculture.
Application: Students apply the knowledge gained during the game, making decisions about the use of technologies and considering their impacts on yields.
Analysis: Students analyze the results of game decisions, exploring the connections between soil types, crops, technologies, and their effectiveness in addressing global challenges.

Digital competences

Contribution and development

Five Big Ideas

5-C-I AI and the economy (impacts of AI on different societal areas)

Methodological material

Version: 05
Number of pilots: 05
Last update: 11/24

Authors: Eva Nečasová, Kačka Čiháková
Author of the game: Petr Hofman
Methodological consultant: Pet'a Dovhunová
Subject guarantors: Darina Misařová, Renata Skývová
Expert guarantors: Jan Bím, Pavel Kordík
Language correction: not yet done