Artificial Intelligence Curriculum for Primary and Secondary Schools
The robots Hoo and Ray get themselves a robo-dog named Remindoodle. He’s always around and eager to help — but he doesn’t always do what he’s supposed to! In this lesson, students learn about ambient intelligence — a concept that connects the Internet of Things, meaning smart devices around us connected to the internet, with artificial intelligence. It’s a world where technology becomes an invisible part of our everyday lives. Together with the children, we reflect on the benefits and challenges this can bring.
The lesson begins with a story in which the robots Hoo and Ray get a robo-dog named Remindoodle, who is supposed to help them remember their tasks. Students reflect on how such a dog might work and what it should be able to do. The teacher leads a discussion about ambient intelligence — technologies that quietly become part of our everyday lives. In a practical group activity, students design their own smart devices powered by ambient intelligence and think about how these tools could help people in daily life. Next, they explore potential risks of these technologies — such as the collection of personal data — and discuss how to make them safe and useful. The lesson concludes with a reflection, where students present their ideas, share what they’ve learned, and consider the benefits and challenges of connecting artificial intelligence with everyday life.
Children aged 8-11, 45—90 minutes.
Teacher: Projector and slides for presentation.
Students: Writing tools and printed worksheets (one per group).
Ambient Intelligence.
Ambient intelligence is AI hidden inside everyday objects we use. It can be a helpful assistant, but it also brings up ethical and safety questions.
By understanding ambient intelligence, students can think critically about how AI systems work and what impacts they have.
They will explain ambient intelligence in their own words, give examples of how it’s used and what benefits it brings, and identify ethical and safety issues.
Facilitating Learners' Digital Competence.
Understanding: Students explain the term ambient intelligence.
Creating: Students design their own device that uses ambient intelligence.
5-D-II AI for Social Good (Using AI to Solve Societal Problems).
5-B-I AI & Culture (AI in Daily Life).
5-A-II Ethical AI (Ethical Design Criteria).